“Who are you again? … Oh right, rival #9000. Of course her house had to be located in the middle of nowhere in a huge, isolated route so it was a PITA to get there. So I tried to ignore her, but to my dismay I found that I couldn’t even continue the game until I fought her. I was like, “who’s this chick again and why would I want to go out of my way to battle her?” It felt like a “shit test” rather than something that I would actually want to do. For instance, at one point in the game one of the rivals called me and wanted me to come find her and her friend and battle them.
Plus, ~7 rivals are far too many to keep track of, and thus I had absolutely zero interest in them.
In Light Platinum however the rival battles get repetitive and predictable very quickly, which totally defeats the whole purpose of providing surprise. The official Pokémon games usually only have one or two rivals and they battle you a handful of times at random points in the game, which adds an element of surprise to keep you on your toes.
Honestly, other than the things covered in part one of my review, I was very disappointed in Light Platinum a lot of people love it, but it just didn’t live up to the hype for me for the reasons below.įirst, there are way too many rivals (around 7 IIRC) and there are rival battles in almost every town and route. This is a continuation of my review of Light Platinum.